Nightingale, the fantasy survival game from former BioWare developers, is delayed – PC Gamer

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By published 11 August 22
Aaryn Flynn’s Inflexion Games studio has pushed the launch of Nightingale into 2023.
Nightingale (opens in new tab) is a faux-Victorian crafting and survival game being developed by Inflexion Games, a studio founded in 2018 (as Improbable Canada) by a group of former BioWare employees, including former Bioware GM Aaryn Flynn. The basic mechanics seem fairly straightforward—chop tree, crush boulder, pick berry, get gored—but the promise of travel between strange, dangerous realms gives it a sort of “Steampunk Stargate” aesthetic that could be genuinely interesting.
Unfortunately, we’re going to have to wait longer than expected to find out if Nightingale can live up to that potential. It was expected to arrive in early access later this year, but Nightingale announced today that it has decided to delay the launch until sometime in the first half of 2023.
An update on our Early Access release pic.twitter.com/LLFLCP3f6hAugust 11, 2022
“The move is based on two considerations,” the studio wrote on Steam (opens in new tab). “The first is an upgrade to Unreal Engine 5. After reviewing the potential UE5 has to offer, we decided on upgrading now rather than waiting until after release.
“Second, Inflexion Games is committed to delivering the best possible experience and fulfilling the promise of what Nightingale’s universe of realms has to offer players. To achieve that the additional time will allow the team to make key improvements, bolster content, and polish gameplay.”
A delay is always unfortunate, but it beats getting a crappy game that you don’t want to play in the first place. Nightingale said that it will share more about the game and development process “in the coming weeks,” and a more specific launch target will be revealed “at a later stage.”
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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