Axie Infinity: Pernicious Pyramid Scheme Or Gaming Breakthrough? – Forbes

Axie Infinity headline the Play to Earn model, but its legacy is up for debate
Inspired by popular classics such as Pokemon and Tamagotchi, Axie Infinity is a multiplayer online game built on the Ethereum network that allows players to breed, raise, battle, and trade Axie creatures. Axies are the collectible NFT monsters required to play the game. Each player must own at least three Axies.
Released in 2018, Axie Infinity is the first blockchain-based video game to popularize the term “Play to Earn”. Play to Earn is a recent phenomenon that rewards players of blockchain games with token rewards for engaging in various activities within the virtual gaming environments. This emerging field in crypto is also referred to as ‘GameFi’.
In the case of Axie Infinity, players are able to earn two tokens, Axie Infinity Shards (AXS) and Smooth Love Potion (SLP). AXS serves as the game’s governance token, allowing token holders to vote on the future development of the gaming experience. SLP is the in-game currency used to breed and transact Axies.
Although Axie Infinity initially experienced explosive growth in terms of user adoption and token price appreciation, it has since run into headwinds as the SLP and AXS token prices collapsed alongside the broader crypto market and the game suffered a $500 million back of its Ronin scalability sidechain. These incidents drove down the number of monthly active users from its peak of 2.8 million in January to 730,000 now.
But that might not be the biggest concern with Axie Infinity and the Play to Earn model. Since players are required to purchase the in-game assets to participate, either in the form of inflationary SLP and AXS tokens or Axie NFTs, analysts have begun to question whether the entire GameFi model is truly an innovative user acquisition strategy or just a plain vanilla pyramid scheme fueled by speculative hype.
Amongst crypto enthusiasts, Play to Earn has been heralded as a breakthrough approach in user incentivization, supercharging adoption by empowering users to monetize the time spent within digital worlds. However, to date, the crypto community has yet to see any token design approaches leading to sustainable user growth and value appreciation over the long term.
On the surface, there is little doubt that players stand to benefit immensely from new methods of monetization and the ownership of in-game assets. Nor are there many questions that users deserve to share the benefits. Game publishers typically keep 100% of the revenue generated from their games, whereas Axie Infinity’s take rate is just 4.25% of in-game item transactions. This means players are able to capture the majority of the value through the creation of new markets that did not exist before. It is a complete inversion of today’s gaming model. Game publishers can still benefit by building stronger player loyalty and thriving secondary markets that result in substantial royalty revenues funneled back to the game creators.
Initially, these game dynamics, accelerated by the pandemic-driven trading boom, led to explosive growth in user adoption and transaction volume within Axie Infinity. In September of 2020, the game had around 50,000 monthly active players. Just one year later, it had just under 2 million monthly players, a 3,811% year-over-year increase. These players were predominantly located in emerging markets, such as the Philippines, Thailand, Vietnam and Venezuela. During the pandemic lockdowns, players within these countries were using the game not as a form of leisure, but as a way to supplement or supplant their incomes.
Adoption was also heightened by a type of apprenticeship in the game called “guilds”. At the game’s peak of usage and adoption, the upfront investment for the three Axies required to play the game reached as high as $1,200. This was prohibitively costly for new players in emerging markets, and thus a new cottage industry of player guilds emerged. These guilds purchase Axies and then sponsor, or lend out the NFTs to player “scholars” forming a revenue share agreement. Any proceeds earned by these scholars playing the game are shared by the guild and the player, with guilds taking as much as 40%. Some of the prominent guilds participating in this schema include Yield Guid Games, Good Games Guild, and Merit Circle. Yield Guild Games reported they sponsor 10,786 scholars that have generated over $11.3 million in total in-game earnings.
Player guilds controversially create a divide between capital and labor within GameFi ecosystems, with the guild owners retaining ownership of the assets and effectively employing players without providing basic labor rights or benefits. Despite their arguably exploitative nature, guilds continue to play an important role within nascent GameFi ecosystems. In addition to sponsoring players, they are also accumulating valuable assets within GameFi games and are investing in the underlying project teams building out these games.
Engagement with Axie Infinity has plunged
Due to rampant inflation within the tokens’ supply and waning user demand, Axie Infinity’s AXS token has declined 89% from its peak of $160 in November to its current price of $18. SLP has fallen a massive 99% from its peak of $0.36 to its current price of $0.005. Sky Mavis reports that five times the amount of SLP is created each day compared to the amount burned through the Axie breeding process, representing supply inflation of ~18-19% every month. This trend was clearly unsustainable.
To address the supply-demand imbalance, Sky Mavis altered the token economics in February by no longer issuing SLP for users playing in Adventure mode and no longer rewarding users who have completed the daily quest, meaning players could only earn tokens in the PVP Arena mode.
By removing these methods of token emission, the team has reduced the number of SLP minted daily significantly, lowering the average of 350 million new tokens minted daily in the week leading up to the update to an average of 167 million tokens the week after. Notably, the token supply is still inflationary with only an average of 18 million tokens burned daily following the update.
Although these changes led to a short-term bump in the price of SLP, the token’s downward trajectory continued. Largely driven by the drop in token value, the monthly active user count also dropped by 74%. Year to date, both SLP and AXS tokens are down more than 80 percent and they do not seem to benefitting from the recent bull run being driven by positive sentiment emerging from the forthcoming Ethereum merge.
AXS and SLP are not riding ETH’s coattails
“The video games industry does about $120 billion per year in sales, a significant portion of which is virtual goods,” said a16z General Partner Chris Dixon. “Most video games have 100% take rates. Web3 (aka crypto) games reduce the take rate dramatically.”
Lifetime to date, Axie Infinity has done over $4.2 billion in cumulative trading volume, implying game developer Sky Mavis has earned $180 million in revenue and players earned over $4 billion.
If Axie Infinity is not able to reverse these adoption trends, it will be easier for critics to dismiss the platform and entire Play to Earn approach as nothing but a pyramid scheme that lures in new investors and pays profits to earlier investors with funds from the recent investors.
The Play to Earn mechanic popularized by Axie Infinity has sparked countless other games to propose or implement the same model to reward players and accelerate early growth. Some of the more popular examples include “Move to Earn” app STEPN and blockchain games Gods Unchained, Splinterlands, DeFi Kingdoms, and Pegaxy, amongst many recently launched and upcoming titles.
To be clear, this was not the intention behind Sky Mavis, Axie Infinity’s creator. It simply wanted to try a new approach to attract new users and activate a flywheel effect that eventually will lead to network effects and organic demand.
In the case of Axie Infinity, this worked well in 2020 and 2021, aided by the tailwinds of the bull market leading to greater attention and funds flowing into the space. Although usage, volume, and token prices have largely declined, Sky Mavis continues to improve the game and will soon be launching land gameplay, mobile support, and AXS governance functionality, which they hope will reinvigorate players and lead to the next wave of adoption and growth.
Despite some similarities to pyramid schemes on the surface, GameFi projects have a few important differences. Most importantly, Play to Earn games leverage open source code that transparently enforce token emission schedules as well as inflationary token unlocks that are rewarded to early VC investors. In true open source games, users can verify whether or not there is a centralized party taking money from one party and handing it to another. As long as players diligently perform the research, they can determine whether it makes sense to hold onto the token and if it is worth their time and money to invest in the assets required to play the game. Although the game creators often retain significant control, these are fundamentally more transparent systems that players can verify and examine themselves.
It is also important to remember that the GameFi ecosystem is in its infancy, and investors will have more opportunities to participate in the upside of this emerging economy that will tap into the global gaming industry comprising three billion gamers and $120 billion in aggregate annual revenue. As the next crop of GameFi projects enter the fold, investors would do well to take note of factors that may signify a project’s prospects for success.
First and foremost, GameFi games must be fun to play, and the joy of playing the game should serve as the fundamental driver of adoption. In the case of Axie Infinity, many players were using the game solely for its earnings potential, and not because they enjoyed actually playing the game. In order to have staying power, GameFi project creators must produce engaging gaming experiences and virtual environments that gamers want to spend significant time in.
Game publishers are working on triple-A blockbuster titles that leverage hyperrealistic cutting edge graphics and gameplay to appeal to western audiences. By building upon Unreal Engine and creating titles for consoles and PC, these publishers hope to deliver gaming experiences that appeal to mainstream and hardcore gamers. A few of these upcoming titles include Metalcore, Star Altas, Moonray, and Illuvium.
Moving forward, game developers should take note to implement token models that curb inflationary pressures. One way to do this would be to implement a single token model, rather than a dual token model, that has burn mechanics and may actually be deflationary if there is enough usage within the game. By baking governance and in-game utility into a single token and implementing burn dynamics to prevent hyperinflation of the token, these assets may have a greater chance of retaining value over the long term.
Additionally, new upcoming blockchain games are experimenting with a “free to play” model in which players do not need to make any upfront investment to play the game, but can still earn tokens and NFTs. The removal of a required upfront investment would go a long way towards eliminating pyramid dynamics within the game.
GameFi games will only continue to proliferate, and game publishers must tinker with token design to ensure user growth does not come at the expense of sustainability.

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